An interactive maze scenario with physical robots and other smart devices

  • This paper describes an educational application that combines handhelds (PDAs) and programmable Lego bricks in a classroom scenario that deals with the problem of letting a robot escape from a maze. It is specific to our setting that the problem can be solved both in the physical world by steering a Lego robot and in a simulated software environment on a PDA or on a PC. This approach enables the students to generate successful sets of rules in the simulation and to test these sets of rules later in physical mazes, or to create new types of mazes as challenges for known rule sets. In this paper we describe the technical setting for this scenario, different pedagogical scenarios and we will report an evaluation with a group of students in a school environment.

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Metadaten
Author:Marc Jansen, Maria Oelinger, Kay Hoeksema, Ulrich Hoppe
URL:https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1281337&tag=1
DOI:https://doi.org/10.1109/WMTE.2004.1281337
Parent Title (English):The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education
Document Type:Conference Proceeding
Language:English
Year of Completion:2004
Date of first Publication:2019/02/07
Release Date:2019/02/07
Institutes:Fachbereich 1 - Institut Informatik
DDC class:300 Sozialwissenschaften / 380 Handel, Kommunikation, Verkehr
000 Allgemeines, Informatik, Informationswissenschaft / 004 Informatik
Licence (German):License LogoNo Creative Commons