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Using ego motion feedback to improve the immersion in virtual reality environments

  • For any kind of assistant systems, the ability to interact with the human operator and taking into account his or her assumptions and expectations, is the basis for a reasonable behavior. As a consequence the human behavior have to be studied in order to generate driver models that are learned from human driving data. In this work we focus on the improvement of the immersion in driving simulation environment by developing and implementing a cheap and efficient method for head tracking. We also explain why head tracking feedback is crucial for the quality of collected behavioural data, especially for simulators with close screen distances.

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Metadaten
Author:Sebastian Noth, Ioannis Iossifidis, Eva Schrowangen
URL:http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5756934 /
Parent Title (English):ISR 2010 (41st International Symposium on Robotics) and ROBOTIK 2010 (6th German Conference on Robotics)
Document Type:Conference Proceeding
Language:English
Year of Completion:2010
Release Date:2019/04/29
First Page:1172
Last Page:1177
Institutes:Fachbereich 1 - Institut Informatik
DDC class:000 Allgemeines, Informatik, Informationswissenschaft / 000 Allgemeines, Wissenschaft
Licence (German):License LogoNo Creative Commons