Refine
Year of publication
- 2016 (34) (remove)
Document Type
- Conference Proceeding (13)
- Article (9)
- Part of a Book (3)
- Part of Periodical (3)
- Contribution to a Periodical (2)
- Book (1)
- Doctoral Thesis (1)
- Report (1)
- Research Data (1)
Is part of the Bibliography
- no (34)
Keywords
- Automation (1)
- Fachhochschule (1)
- Gewebediagnostik (1)
- Hochschule Ruhr West (1)
- Human-machine Interaction (1)
- Induktive Messsysteme (1)
- Mülheim an der Ruhr (1)
- Open educational resources (1)
- Risk Management (1)
- Safety-critical Systems (1)
MeHRWert Ausgabe 8 März 2016
(2016)
Nowadays, teachers and students utilize different ICT devices for conducting innovative and educational activities from anywhere at any time. The enactment of these activities relies on robust communication and computational infrastructures used for supporting technological devices enabling better accessibility to educational resources and pedagogical scaffolds, wherever and whenever necessary. In this paper, we present EDU.Tube: an interactive environment that relies on web and mobile solutions offered to teachers and students for authoring and incorporating educational interactions at specific moments along the time line of occasional YouTube video-clips. The teachers and students could later experience these authored artefacts while interacting from their stationary or mobile devices. We describe our efforts related to the design, deployment and evaluation of an educational activity supported by the EDU.Tube environment. Furthermore, we illustrate the specific teachers’ and students’ efforts practiced along the different phases of this educational activity. The evaluation of this activity and results are presented, followed by a discussion of these findings, as well as some recommendations for future research efforts further elaborating on EDU.Tube’s aspects in relation to learning analytics.
A simple copper coil without a voluminous stationary magnet can be utilized as a non-contacting transmitter and as a detector for ultrasonic vibrations in metals. Advantages of such compact EMATs without (electro-)magnet might be: applications in critical environments (hot, narrow, presence of iron filings…), potentially superior fields (then improved ultrasound transmission and more sensitive ultrasound detection).
The induction field of an EMAT strongly influences ultrasound transduction in the nearby metal. Herein, a simplified analytical method for field description at high liftoff is presented. Within certain limitations this method reasonably describes magnetic fields (and resulting eddy currents, inductances, Lorentz forces, acoustic pressures) of even complex coil arrangements. The methods can be adapted to conventional EMATS with a separate stationary magnet.
Increased distances (liftoff) are challenging and technically relevant, and this practical question is addressed: with limited electrical power and given free space between transducer and target metal, what would be the most efficient geometry of a circular coil? Furthermore, more complex coil geometries (“butterfly coil”) with a concentrated field and relatively higher reach are briefly investigated.
The goal of this paper is to define relevant barriers to the exchange of Open Educational Resources in local public administrations. Building upon a cultural model, eleven experts were interviewed and asked to evaluate several factors, such as openness in discourse, learning at the workplace, and superior support, among others. The result is a set of socio-cultural factors that shape the use of Open Educational Resources in public administrations. Significant factors are, in this respect, the independent choice of learning resources, the spirit of the platform, the range of available formats and access to technologies. Practitioners use these factors to elaborate on the readiness of public administrations towards the use of open e-Learning systems. To academic debates on culture in e-Learning, the results provide an alternative model that is contextualized to meet the demands of public sector contexts. Overall, the paper contributes to the lack of research about open e-Learning systems in the public sector, as well as regarding culture in the management of learning and knowledge exchange.
Background:
Detection of influential actors in social media such as Twitter or Facebook plays an important role for improving the quality and efficiency of work and services in many fields such as education and marketing.
Methods:
The work described here aims to introduce a new approach that characterizes the influence of actors by the strength of attracting new active members into a networked community. We present a model of influence of an actor that is based on the attractiveness of the actor in terms of the number of other new actors with which he or she has established relations over time.
Results:
We have used this concept and measure of influence to determine optimal seeds in a simulation of influence maximization using two empirically collected social networks for the underlying graphs.
Conclusions:
Our empirical results on the datasets demonstrate that our measure stands out as a useful measure to define the attractors comparing to the other influence measures.
Touch versus mid-air gesture interfaces in road scenarios-measuring driver performance degradation
(2016)
We present a study aimed at comparing the degradation of the driver's performance during touch gesture vs mid-air gesture use for infotainment system control. To this end, 17 participants were asked to perform the Lane Change Test. This requires each participant to steer a vehicle in a simulated driving environment while interacting with an infotainment system via touch and mid-air gestures. The decrease in performance is measured as the deviation from an optimal baseline. This study concludes comparable deviations from the baseline for the secondary task of infotainment interaction for both interaction variants. This is significant as all participants are experienced in touch interaction, however have had no experience at all with mid-air gesture interaction, favoring mid-air gestures for the long-term scenario.
Aktiv im Alter
(2016)
Die Prognosen für den demografischen Wandel sind eindeutig: In den kommenden Jahren wird es immer mehr Menschen über 65 Jahre geben. Damit verbunden sind große Herausforderungen für die Gesellschaft und ihre Sozialsysteme, aber auch für viele Angehörige, die ihre Verwandten im Alter pflegen. Doch nicht alle älteren Menschen leben im Kreise ihrer Familie oder können sich Fremdbetreuung durch Pflegedienste leisten. Häufig übernehmen Nachbarn oder Freunde aus der Umgebung diese Aufgabe. Für diese Menschen wird das Wohnquartier zum zentralen Gesundheitsstandort.
Im besten Fall können sie dort ihren Alltag noch lange selbstständig bewältigen und ihre sozialen Kontakte aufrechterhalten. Das soll bald eine App unterstützen. Sie ist Teil eines Trainingsprogramms, das die Hochschule für Gesundheit (hsg) im Verbund mit der Hochschule Ruhr West erarbeitet. Der Name des Projekts ist Programm: „Quartier agil – Aktiv vor Ort“. Mit Übungen zum kognitiven und körperlichen Training, Angeboten für Gruppenaktivitäten, Kommunikationsforen und Funktionen zur Selbstkontrolle wollen die Forscherinnen und Forscher
ältere Menschen fit halten.
Positive Computing umfasst Design, Realisierung und Bewertung von Anwendungssystemen und deren Einflüsse mit dem Ziel, Lebensqualität und Wohlbefinden von Menschen zu verbessern und sie bei der Entfaltung ihrer Potenziale zu unterstützen. Das Institut Positive Computing (IPCo) an der Hochschule Ruhr West soll dieses neue Paradigma in einem inter- und transdisziplinären Ansatz erschließen, untersuchen und umsetzen. Das Paradigma ist anwendbar auf nahezu alle Bereiche des privaten und beruflichen Lebens. Die Forschung des IPCo fokussiert zunächst jedoch auf die positive Nutzung von Informations- und Kommunikationstechnologien (IKT) für generationenübergreifende Herausforderungen. Hierzu sollen technologische Lösungen unter kontinuierlicher Einbeziehung menschlicher Bedürfnisse und sozialer Fragestellungen erarbeitet
werden.