Refine
Year of publication
- 2019 (25) (remove)
Document Type
- Conference Proceeding (17)
- Article (3)
- Part of a Book (3)
- Book (1)
- Report (1)
Is part of the Bibliography
- no (25)
Keywords
- Automotive HMI (2)
- Künstliche Intelligenz (2)
- Augmented Reality (1)
- Autonomous Driving (1)
- Collaboration Challenges (1)
- Controlling (1)
- DSR (1)
- DamokleS (1)
- Design Challenges (1)
- Design Principles (1)
Das vorliegende Paper gibt einen Überblick über das Verhalten von modernen, autonom navigierenden Fahrzeugen in Baustellen. Dabei werden besondere Herausforderungen für die autonome Navigation im Baustellenbereich benannt. Außerdem wird ein Überblick über die Sensorausstattung und die Fahrerassistenzsysteme von modernen Fahrzeugen gegeben und es werden Technologien vorgestellt, die für eine Verbesserung der autonomen Navigation durch Baustellen genutzt werden können. Es wird ein Versuch durchgeführt, der aufzeigt, wie zuverlässig moderne Fahrzeuge durch Baustellensituationen navigieren können. Dabei werden Schwachstellen, wie bspw. die mangelnde Verfügbarkeit von Fahrerassistenzsystemen bei niedrigen Geschwindigkeiten, aufgedeckt.
RELEVANCE & RESEARCH QUESTION: Currently the effectiveness of Virtual Reality (VR) and Augmented Reality (AR) systems as practice teaching methods are virtually uncharted. The proof that these systems can provide the same or better learning outcomes than a text instructed practical task could represent a significant benefit for educational activities. METHODS & DATA: To fathom the effectiveness, an experimental study with the three conditions (VR, AR and a real setup) were used to teach participant how to assemble a standard computer. Each condition was divided into two parts: part one in which participants were confronted with their specific scenario, part two in which participants had to go through a real practice after one week. The learning outcome was determined by the designation of hardware parts, a quiz that queried their function and the correct assembling of the components in addition to needed time. Apart from the mere performance, the acceptance of such application in academic context and difference in evaluation by men and women were of interest. RESULTS: Results concerning the Learning Outcome showed that participants from the VR condition outperformed those learned from the real setup ((M=10.0, SD=0.0) [virtual reality] vs. (M=8.95, SD=1.27) [control]). Furthermore, results from the assembling duration assessment demonstrated that VR Group Participants completed their tasks 6.62% faster than the control group. Regarding the identification of Hardware Parts, both groups scored a significant improvement during the post condition compared to the first test run, indicating a learning progress. However, due to the VR group achieving a better outcome in average answers and a more significant difference between the trials, the results indicate a better performance by participants assigned to the VR condition. ADDED VALUE: The results revealed that VR and AR systems could exceed text-based approach in terms of learning outcome performance. The effectiveness of the systems implicates a major benefit for the educational landscape, as learning content that is not realizable in terms of cost, distance or logistics could be designed as an immersive and engaging experience.
Relax yourself - Using Virtual Reality to enhance employees mental health and work performance
(2019)
This paper presents work-in-progress aiming to develop an actively adapting virtual reality (VR) relaxation application. Due to the immersive nature of VR technologies, people can escape from their real environment and get into a relaxing state. Goal of the application is to adapt to the users' physiological signals to foster the positive effect. Until now, a first version of the VR application was constructed and is currently evaluated in an experiment. Preliminary results of this study demonstrate that people appreciate the immersion into the virtual environment and escape from reality. Moreover, participants highlighted the option to adapt users' needs and preferences. Based on the final study data, the constructed application will be enhanced with regard to adoption and surrounding factors.
While more and more nuclear installations facing the end of their lifetime, decommissioning financing issues gain importance in political discussions.
The financing needs are huge along the Uranium value chain. Following the polluter pays principle the operator of a nuclear installation is expected to accumulate all the necessary decommissioning funds during the operating life of its facility. However, since decommissioning experience is still limited,
since the decommissioning process can take several decades and since the time
period between the shutdown of a nuclear installation and the final disposal of radioactive waste can be very long, there are substantial risks that costs will be underestimated and that the liable party and the funds accumulated might
not be available anymore when decommissioning activities have to be paid.
Nevertheless, these financing risks can be reduced by the implementation of transparent, restricted, well-governed decommissioning financing schemes, with a system of checks and balances that aims at avoiding negative effects
stemming from conflicts of interests.