Refine
Year of publication
Document Type
- Conference Proceeding (11)
- Article (4)
- Book (1)
Language
- English (16)
Is part of the Bibliography
- no (16)
Institute
In recent years the diversity and the ownership of mobile devices steadily increased while the prices for this kind of devices decreased to a level that allows many students to own reasonably powerful devices. As mobile devices are also being used in learning scenarios, the challenge of today is the integration of multiple heterogeneous devices into existing and upcoming learning scenarios. This paper describes an architecture that allows easy integration of various kinds of mobile and non-mobile devices. The presented architecture will be exemplified by a group discussion scenario in a heterogeneous learning environment. The paper concludes with the description of a pilot study using the described system.
Collaboration and Technology
(2012)
This book constitutes the proceedings of the 18th Collaboration Researchers' International Working Group Conference on Collaboration and Technology, held in Raesfeld, Germany, in September 2012. The 9 revised papers presented together with 12 short papers were carefully reviewed and selected from numerous submissions. They are grouped into five themes that represent collaborative learning, social media analytics, conceptual and design models, formal modeling and technical approaches and collaboration support in emergency scenarios.
The astronomy domain provides rich opportunities for learning about natural phenomena. It can involve and motivate a variety of mathematical and physical knowledge and skills. However it is difficult to connect astronomic observations to modelling and calculation tools and to embed them into educational scenarios. It is particularly this challenge which is focused in this paper. Concretely, we build on an existing collaborative modelling framework (Cool Modes) and extend it with specific representations to support learning activities in astronomy. A first field test has been conducted with these extensions.
The term “Cloud Computing” does not primarily specify new types of core technologies but rather addresses features to do with integration, interoperability and accessibility. Although not new, virtualization and automation are core features that characterize Cloud Computing. In this paper, we intend to explore the possibility of integrating cloud services with educational scenarios without re-defining neither the technology nor the usage scenarios from scratch. Our suggestion is based on certain solutions that have already been implemented and tested for specific cases.
The term “Cloud Computing” does not primarily specify new types of core technologies but rather addresses features to do with integration, inter-operability and accessibility. Although not new, virtualization and automation are cor features that characterize Cloud Computing. In this paper, we intend to explore the possibility of integrating cloud services with educational scenarios without re-defining neither the technology nor the usage scenarios from scratch. Our suggestion is based on certain solutions that have already been implemented and tested for specific cases.
This paper describes an educational application that combines handhelds (PDAs) and programmable Lego bricks in a classroom scenario that deals with the problem of letting a robot escape from a maze. It is specific to our setting that the problem can be solved both in the physical world by steering a Lego robot and in a simulated software environment on a PDA or on a PC. This approach enables the students to generate successful sets of rules in the simulation and to test these sets of rules later in physical mazes, or to create new types of mazes as challenges for known rule sets. In this paper we describe the technical setting for this scenario, different pedagogical scenarios and we will report an evaluation with a group of students in a school environment.
In this paper we describe a session management system for setting up various collabora- tive classroom ,scenarios. The approach ,is addressing the additional workload ,of administrating classroom networks on the teacher, which is an important aspect for teachers' willingness to im- plement technology enhanced,learning in schools. The system facilitates preparation of classroom scenarios and the adhoc installation of networked collaborative sessions. We provided a graphical interface, which is usable for administration, monitoring, and for specification of a wide variety of different classroom ,situations with group work. The resulting graphical specifications are well suited to be re-used in the more formal learning design format IMS/LD; this is achieved by a auto- matable transformation of the scenarios to LD documents. Keywords: Collaborative classroom scenarios, lightweight classroom orchestration, learning de- sign, shared workspaces.
In this paper we describe our efforts to foster educational interoperability in scenarios using mobile and wireless technologies to support hands-on scientific experimentation and learning. A special focus is given to the idea that innovative uses of mobile and wireless technologies enhance the learners' scientific experience. Specific contributions include the creation of new applications to support interoperability between different mobile devices, thus to provide "glue" between different learning situations. We describe a number of educational scenarios as well as the technologies and the architectural principles behind them.