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Mobile devices are nowadays used almost ubiquitously by a large number of users. 2013 was the first year in which the number of sold mobile devices (tablet computers and mobile phones) outperformed the number of PCs’ sold. And this trend seems to be continuing in the coming years. Additionally, the scenarios in which these kinds of devices are used, grow almost day by day. Another trend in modern landscapes is the idea of Cloud Computing, that basically allows for a very flexible provision of computational services to customers. Yet, these two trends are not well connected. Of course there exists already quite a large amount of mobile applications (apps) that utilize Cloud Computing based services. The other way round, that mobile devices provide one of the building blocks for the provision of Cloud Computing based services is not well established yet. Therefore, this paper concentrates on an extension of a technology that allows to provide standardized Web Services, as one of the building blocks for Cloud Computing, on mobile devices. The extension hereby consists of a new approach that now also allows to provide asynchronous Web Services on mobile devices, in contrast to synchronous ones. Additionally, this paper also illustrates how the described technology was already used in an app provided by a business partner.
This paper describes the design and development stages of a web-based framework, aiming to support the creation of mobile applications within the context of mobile learning. The suggested approach offers the opportunity to deploy and execute these applications on mobile devices. This web-based solution additionally offers the possibility to visualize the data collected by the mobile applications in a web-browser. Despite previous research efforts carried out in this domain, few of the projects have addressed these processes from a purely web-based perspective. Currently, a prototype of an authoring tool for creating mobile data collection applications is already implemented. In order to integrate and validate this solution in everyday educational settings, we are collaborating with a network of high schools. On the basis of workshops with teachers we will carry out, refinements and requirements for further enhancements will be collected and will be used to guide our coming efforts.
Recommender systems have become an important application domain related to the development of personalized mobile services. Thus, various recommender mechanisms have been developed for filtering and delivering relevant information to mobile users. This paper presents a rich context model to provide the relevant content of news to the current context of mobile users. The proposed rich context model allows not only providing relevant news with respect to the user’s current context but, at the same time, also determines a convenient representation format of news suitable for mobile devices.
In recent years, teachers have started to conduct pedagogical activities to promote different kinds of learning interactions supported by rich media. The deployment of such activities is rapidly increasing, as teachers and students own technological means that allow supporting them along such interactions. These activities can be carried out in traditional classroom settings while using regular computers. Additionally, they can also be conducted from anywhere at any time while using smartphones and tablets. In this paper, we describe a pedagogical activity requiring students to author and later peer- assess learning interactions
incorporated to videos in YouTube. We describe EDU.Tube, an environment that enables them to create, share and consume such rich media learning activities across a variety of devices. We then detail a plan for the implementation of an activity that took place in 3 different classes dealing with diverse materials addressing computer science related topics. Finally, we also
provide an evaluation presenting students' insights and feedbacks resulting from the experienced activity. We discuss and analyze these outcomes in order to elaborate on them as concerns that could be applied for the further deployment of the EDU.Tube environment.
This paper presents a web-based framework that allows the creation and deployment of mobile learning activities. We present an authoring tool that allows not-technically skilled persons to design mobile learning tasks and deploy them as a web-based mobile application. Since the presented approach is based exclusively on web-technologies, the deployed mobile application can be executed via a mobile browser and therefore is platform independent. Despite previous research efforts carried out in this domain, few of the projects have addressed this course of actions from a purely web-based perspective. Through the latest development of web technologies, mobile applications have access to internal sensors like camera, microphone and GPS and therefore allow data collection within web-applications. In order to validate whether the proposed framework can be applied in educational settings, we conducted a pilot study with experienced teachers and present the results of these efforts in this paper.
One of the technical building blocks of Cloud Computing infrastructures are Web Services. With respect to mobile devices their role as Web Service consumers is widely accepted and today a large number of mobile applications already consume Web Services in order to fulfill their task. Still, not much research is conducted, as yet, to allow deploying Web Services on mobile devices and thus uses these kinds of devices as Web Service providers. This paper presents an analysis of one already implemented approach for provisioning mobile Web Services with respect to energy/battery consumption. Here, after shortly presenting the implementation for the provisioning of mobile Web Services an evaluation of the battery consumption that results in using the approach is presented. Last but not least, an improvement with respect to the battery consumption is presented. The performance test shows that the improved approach provides a reasonable way to introduce Web Service provisioning for mobile devices.
The development of web based applications gained enormous interests in recent years. Most of formerly desktop based applications nowadays provide at least a web based version or are completely re-implemented as web based applications. Nevertheless, from the development point of view, there are still a lot of strategies for the development of web based applications borrowed from the development strategies for desktop applications. Therefore, this paper concentrates on the description of an approach that allows to re-use a from the development of desktop applications well-known Design Pattern with a distinct enhancement for web based applications.
Mobile devices, in the form of smartphones, are endowed with rich capabilities in terms of multimedia, sensors and connectivity. The wide adoption of these devices allows using them across different settings and situations. One area in which mobile devices become more and more prominent is within the field of mobile learning. Here, mobile devices provide rich possibilities for the contextualization of the learner, by using the set of sensors available in the device. On the one hand, the usage of mobile devices enables participation in learning activities independent of time and space. Nevertheless, developing mobile learning applications for the heterogeneity of mobile devices available in the market becomes a challenge. Not only this is a problem related to form factor aspects, but also the large number of different operating systems, platforms and app infrastructures (app stores) are aspects to be considered. In this paper we present our initial efforts with regard to the development of cross-platform mobile applications to support the contextualization of learning content.