004 Informatik
Refine
Document Type
Language
- English (5)
Has Fulltext
- no (5)
Is part of the Bibliography
- no (5)
Institute
A light-weight real-time ap- plicable hand gesture recognition system for automotive applications
(2015)
We present a novel approach for improved hand-gesture recognition by a single time-of-flight(ToF) sensor in an automotive environment. As the sensor's lateral resolution is comparatively low, we employ a learning approach comprising multiple processing steps, including PCA-based cropping, the computation of robust point cloud descriptors and training of a Multilayer perceptron (MLP) on a large database of samples. A sophisticated temporal fusion technique boosts the overall robustness of recognition by taking into account data coming from previous classification steps. Overall results are very satisfactory when evaluated on a large benchmark set of ten different hand poses, especially when it comes to generalization on previously unknown persons.
We present a system for efficient dynamic hand gesture recognition based on a single time-of-flight sensor. As opposed to other approaches, we simply rely on depth data to interpret user movement with the hand in mid-air. We set up a large database to train multilayer perceptrons (MLPs) which are subsequently used for classification of static hand poses that define the targeted dynamic gestures. In order to remain robust against noise and to balance the low sensor resolution, PCA is used for data cropping and highly descriptive features, obtainable in real-time, are presented. Our simple yet efficient definition of a dynamic hand gesture shows how strong results are achievable in an automotive environment allowing for interesting and sophisticated applications to be realized.
We present a novel hierarchical approach to multi-class classification which is generic in that it can be applied to different classification models (e.g., support vector machines, perceptrons), and makes no explicit assumptions about the probabilistic structure of the problem as it is usually done in multi-class classification. By adding a cascade of additional classifiers, each of which receives the previous classifier's output in addition to regular input data, the approach harnesses unused information that manifests itself in the form of, e.g., correlations between predicted classes. Using multilayer perceptrons as a classification model, we demonstrate the validity of this approach by testing it on a complex ten-class 3D gesture recognition task.
This contribution presents a novel approach of utilizing Time-of-Flight (ToF) technology for mid-air hand gesture recognition on mobile devices. ToF sensors are capable of providing depth data at high frame rates independent of illumination making any kind of application possible for in- and outdoor situations. This comes at the cost of precision regarding depth measurements and comparatively low lateral resolution. We present a novel feature generation technique based on a rasterization of the point clouds which
realizes fixed-sized input making Deep Learning approaches applicable using Convolutional Neural Networks. In order to increase precision we introduce several methods to reduce noise and normalize the input to overcome difficulties in scaling. Backed by a large-scale database of about half
a million data samples taken from different individuals our
contribution shows how hand gesture recognition is realiz-
able on commodity tablets in real-time at frame rates of up to 17Hz. A leave-one out cross-validation experiment
demonstrates the feasibility of our approach with classification errors as low as 1,5% achieved persons unknown to the model.
In this contribution we present a novel approach to transform data from time-of-flight (ToF) sensors to be interpretable by Convolutional Neural Networks (CNNs). As ToF data tends to be overly noisy depending on various factors such as illumination, reflection coefficient and distance, the need for a robust algorithmic approach becomes evident. By spanning a three-dimensional grid of fixed size around each point cloud we are able to transform three-dimensional input to become processable by CNNs. This simple and effective neighborhood-preserving methodology demonstrates that CNNs are indeed able to extract the relevant information and learn a set of filters, enabling them to differentiate a complex set of ten different gestures obtained from 20 different individuals and containing 600.000 samples overall. Our 20-fold cross-validation shows the generalization performance of the network, achieving an accuracy of up to 98.5% on validation sets comprising 20.000 data samples. The real-time applicability of our system is demonstrated via an interactive validation on an infotainment system running with up to 40fps on an iPad in the vehicle interior.