000 Allgemeines, Wissenschaft
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Das Automobil wird weltweit von verschiedensten Nutzergruppen in Anspruch genommen. Die Notwendigkeit der Anpassung der Benutzerschnittstelle ergibt sich für Automobilhersteller, die weite Kundenkreise erschließen möchten. Dies zielt zum einen auf ältere Autofahrer, aber auch auf Anpassungen, die für andere Märkte nötig sind. Nicht zu vergessen ist auch der generelle Wunsch von Kunden, die Benutzerschnittstelle im Fahrzeug an die eigenen Vorlieben anzupassen. Diese Herausforderungen werden im folgenden erörtert.
In this paper we describe an architecture for behavioral organization based on dynamical systems. This architecture
enables the generation of complex behavioral sequences, which is demonstrated using the example of approaching and
passing a door. The behavioral sequence is generated by activating and deactivating the elementary behaviors dependent
on sensory information and internal logical conditions. The architecture is demonstrated on a mobile KOALA robot and
in simulation as well.
With the introduction of Apple’s iPhone, gesture control became pop-
ular and was perceived as an intuitive means of interaction. Contact-
less gestures received broad attention with the X-Box Kinect.
Current technology is limited to a small number of uses, mainly
in entertainment systems. The target of this project is to increase the
range of possible applications, e.g. to the field of automotive,
industrial applications (manufacturing plants), assisted living in con-
texts ranging from private households to hospitals (interaction for
people with disabilities) and many more.